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High Detail Prototype Uniforms

 
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laserding

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Post Posted: 08-02-2006 03:49 PM Post subject: High Detail Prototype Uniforms

Hello people!

I am currently working on new, high detail uniforms for the BC bridge crew.
(Yes, based a bit on what we have seen of ST: Online yet, but made by my own anyway)

Here's the first screenshot of the textures (downsized to fit to the forums):


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Treleth

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Post Posted: 08-02-2006 05:01 PM Post subject:

Looking good! Any chance of ingame screens?


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laserding

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Post Posted: 08-02-2006 06:13 PM Post subject:

Treleth wrote:
Looking good! Any chance of ingame screens?


I'm currently having some troubles with my hardware and my installation of BC - I will upload in-game shots as soon this is fixed.

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Post Posted: 08-02-2006 11:28 PM Post subject:

You may want to wait for a bit untill you release it.
I'm close to a beta of a new, uniforms related, BP module.


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Post Posted: 08-03-2006 02:22 AM Post subject:

Very nice!


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Post Posted: 08-03-2006 11:30 AM Post subject:

@MLeo: Sounds good and yes I'll wait (since I have to improve/work on it anyway).

First in-game screenshot:

I still have to work on the size and adjustment but here's a first attempt to get it done and that you can get a first idea of the detail in-game:


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Post Posted: 08-03-2006 06:37 PM Post subject:

Only suggestion I can think of, is to make the com badge a bit bigger. Other then that, the new uniforms look great. Good job. Thumbs Up


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Post Posted: 08-03-2006 07:52 PM Post subject:

Very nice, good quality!! Smile


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Post Posted: 08-03-2006 08:04 PM Post subject:

nice stuff Smile


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Post Posted: 08-07-2006 05:57 PM Post subject:

coool, it kinda reminds me of a Spiderman-style uniform Smile

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Post Posted: 08-07-2006 06:48 PM Post subject:

They look great..very good quality!
While I'm not yet sure of the actual style, I do think the badge should be a bit bigger. At the moment its about the size of a Bajoran comm badge...

..so of course it could be a new style badge to match the new style uniform Wink, although I think keeping the size as we are used to from TNG onwards would tie the uniform back to those periods


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Post Posted: 09-30-2006 12:31 AM Post subject:

Captain Elgy wrote:
Very nice, good quality!! Smile


Yeah, i completely agree. the textures are cleaner and smoother than the stock uniforms, the combadge is a bit small but top-notch work so far! keep it up

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Post Posted: 09-30-2006 01:52 PM Post subject:

like the design


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Post Posted: 10-01-2006 03:21 PM Post subject: hmmm

hmmm from a screenshot - it looks like spiderman suit, especially this red one...Grin


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Post Posted: 10-02-2006 10:36 PM Post subject:

I do agree, the Comm-Badges do need to by larger


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Post Posted: 10-03-2006 06:25 AM Post subject:

looks great! although the combadge is a little small Mr. Green

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Post Posted: 10-09-2006 05:02 PM Post subject:

I think the comm-badge is perfect the way it is. I also noticed that its the coom-badge used in the TNG episode 'Parallels' (nice choice).

They kind of look like 'evil' uniforms' If you do release them, would you do 2 versions (a BPUniforms version and a usual mutator version)? I'm asking because while BPUniforms sounds like a good idea, its not for me. Im used to mutator versions of uniform mods.


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Post Posted: 10-09-2006 06:29 PM Post subject:

SuperSmeg wrote:
They kind of look like 'evil' uniforms' If you do release them, would you do 2 versions (a BPUniforms version and a usual mutator version)? I'm asking because while BPUniforms sounds like a good idea, its not for me. Im used to mutator versions of uniform mods.

Aside for missing out on a great way to use uniforms (easy, error free, change between battles and the option to mix them), it's possible to include a mutator version (in the same file) if BP Uniforms isn't installed.


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