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Mod Ideas Thread
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Brett008

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Post Posted: 03-18-2005 11:58 AM Post subject:

SlimyStrike wrote:
Yeah thats a good idea
Anyway someone should make a K'vort Cha-Class plz
That ship is sooooo cool Razz

It already has been done

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SlimyStrike

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Post Posted: 03-18-2005 01:06 PM Post subject:

Where can i find it?

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Brett008

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Post Posted: 03-18-2005 04:27 PM Post subject:

SlimyStrike wrote:
Where can i find it?

Im sure its on bcfiles seperately... or in that recently released Dominon Wars Klingon pack.

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Post Posted: 03-18-2005 09:10 PM Post subject:

Domi9nion wars pack has it...

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Post Posted: 03-18-2005 09:43 PM Post subject: A request

Can someone possibly do a retextature of a Sovi bridge using Promethsus
Lcars... I been trying to get the members (crew) of my Star Trek Chapter (starship) to adopt the design of the Prome-,,, and I can not Mod (I dont have the Programs) Rolling Eyes Embarassed

There is sort'a of a Sovie- retextaure on BC Files, but if you'll read close the Lcars were not changed

Well just a request Exclamation Smile


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Post Posted: 03-18-2005 09:45 PM Post subject:

hmmm ive seen that post b4

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Post Posted: 03-20-2005 04:47 AM Post subject:

Can someone do a re-texture of the D7 to look like the Kronos 1 from Star Trek 6? I love the look of that one!


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Post Posted: 03-20-2005 09:32 AM Post subject:

would be nice if someone could make a kazon warship, big brown and heavy Smile

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Post Posted: 03-20-2005 09:36 AM Post subject:

a kazon ship, albeit a raider or whatever, has been done already...


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Post Posted: 03-20-2005 11:35 AM Post subject:

Brett008 wrote:
SlimyStrike wrote:
Where can i find it?

Im sure its on bcfiles seperately... or in that recently released Dominon Wars Klingon pack.


Thanks Razz

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Post Posted: 04-07-2005 02:23 PM Post subject:

Does any one of you play Ground Control ?
Well i got a ship idea whats about the CSS Astrid ?

Was an Cravyn Coorperation ship but not a Battleship . It was an really big carrier

Here are some pics :


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Post Posted: 04-26-2005 03:12 AM Post subject: Impulse Engines

I had an idea about creating a mod so when the speed of the impulse engines are increased, the exhausts glow much more, just like on Enterprise whenever they left space dock, the manifolds would glow when activated.
this post exists in 3 threads now.. please don't make duplicate posts over multiple threads... -jb76

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Post Posted: 04-27-2005 09:49 PM Post subject:

How about a constellation class, a Decent constellation class.


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Mark

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Post Posted: 04-28-2005 08:07 PM Post subject:

this just occured to me..

how many ppl use enhanced glows in game? i personally think theyre too stron and only use them when i want to create the illusion of mist in a screenie..

that got me thinking, would it be possible to have a script that activates them when a ship enters a neblua? i think it would really add to the nebula effect


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Post Posted: 04-28-2005 08:16 PM Post subject:

that would be cool

but I always have it on.


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Post Posted: 05-04-2005 01:54 AM Post subject:

How about making the ISS Enterprise NX-01 with these newly discovered alternative textures that were not used for the show!





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Post Posted: 05-04-2005 08:20 PM Post subject:

an NX-pack was just made, including the I.S.S Enterprise

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Post Posted: 05-04-2005 09:58 PM Post subject:

I know that but if look at the ship you see that it has completely different textures than the one seen on the show.


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Post Posted: 05-16-2005 06:28 PM Post subject:

I have an Idea for a mod that I think is worth making. Razz

Anyway, here is the idea, In DS9: Dominion wars, the game, they had a function on the ships where you can equalize your shields, say if your aft shields were on the verge of collapse, you equalize them to prevent failure... of course it would take away from the rest of your shielding to compensate, but I think it would be an awesome addition to those amazing mods people have been putting out lately.

Please let me know what you all think, comments are encouraged!


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Post Posted: 05-18-2005 12:01 PM Post subject:

AFAIK, it's not possible ATM...


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Post Posted: 05-23-2005 06:56 PM Post subject:

hey just an idea. there is a borg cube that disconnects into 8 cubes using the MVAM. how about something similar where a borg sphere could eject from a cube if its too damaged. or maybe using the abandon ship script


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Post Posted: 05-24-2005 02:18 AM Post subject:

blaXXer wrote:
AFAIK, it's not possible ATM...

actually, it is... just not released (yet)...


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Post Posted: 05-24-2005 05:17 PM Post subject:

JimmyB76 wrote:
blaXXer wrote:
AFAIK, it's not possible ATM...

actually, it is... just not released (yet)...


Surprised I can't wait for that mod to come out. It could add a whole new dimension to ship defences! Mr. Green


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Post Posted: 05-24-2005 06:07 PM Post subject:

McGuyver, if you are using ATP you can use the multivectral sheilds which makes the sheilds act as one instead of a single, thats as close as you'll get for now


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Post Posted: 05-24-2005 11:13 PM Post subject:

ATP you say? I believe I have that.. but I couldnt get it working for some reason. Same thing with the Ablative armour. I shall check it out though.


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Post Posted: 05-25-2005 12:21 AM Post subject:

AngryAndorian wrote:
How about making the ISS Enterprise NX-01 with these newly discovered alternative textures that were not used for the show!






OFF Topic: were did you find thos?


On Topic: I have a idea, How about a MVAM Script for the NX Pack to switch from Regular to Mirror or a MVAM Script kinda like that upgrade in Armada were the ship splits into two ships of the same type.


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Post Posted: 05-29-2005 09:23 AM Post subject:

Ya know, the core ejection mod is a cool mod, but it really doesn't hold much usefullness. I got an idea to make it usefull. How about having a mod where if your warp core gets damaged to a certain level or is compromised by damage to other critical systems (such as warp engines), a computer voice will come on, advising that the warp core integrity has been compromised and that a warp core breach is iminent within say... 5, 10 minutes, and also a window pops up as well showing a timer to when the warp core will go critical and breach. That way, you can eject the core and possibly still have some time left to move away before it blows up. Or you can time it just right to eject right by an enemy ship, just prior to it blowing up, so that it can severly damage or destroy that ship (albeit your ship will be damaged to as well, if not destroyed in the process).

Oh crap, just got another idea. How about having warp core ejection systems disabled if they're damaged. Then you really have a reason to use the abandon ship mod, or use mvam to escape.

Ah man, it just keeps getting better... How about you have the chance to avoid catastrophy if you manually vent plasma from the warp naccels (if you have enough time - depending on how bad the warp core damage is) allowing to reduce pressure to the warp core and giving more time for it to be repaired (i think there is a mod out there where you can do that, but ATM, it's not very usefull - only good for special FX for screen shots). Would also be cool if you have an counter to show how long it will take for repairs to be complete. That way, you know if you have a chance in saving the warp core or not.

Also another cool idea for the warp core ejection mod. How about a destruct button or overload it by amping up too much power (making the explosion even bigger and more powerfull!). That way you can blow it up all on your own for possible last ditch strategic maneuvers.

Anyways, just something to think about. If it's not possible, that's cool. Just trying to make a current mod very usefull.


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Post Posted: 06-06-2005 06:10 PM Post subject:

could someone create the Trade Federation Cruiser?? if you've seen SW III : its the flagship from General Grievous ..........here's a link: http://www.starwars.com/databank/starship/tradefederationcruiser/img/movie_bg.jpg

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Post Posted: 06-06-2005 07:18 PM Post subject:

got orthographic views?


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SlimyStrike

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Post Posted: 06-07-2005 03:28 PM Post subject:

OOwww like the idea of serverandenforcer

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