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What is needed for BC2.....
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Armondikov

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Post Posted: 02-05-2004 10:16 PM Post subject:

I know there was at least one other out there on these boards. At least this sh*theap we live in is now famous for something decent. :>


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Post Posted: 02-07-2004 04:02 PM Post subject:

Heh ah yes patriotism!


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Post Posted: 02-08-2004 12:28 AM Post subject:

Keep talking guys, and remember, if you are working on a mod for BC2, please post your progress in percentages. I will update the list shortly.


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Post Posted: 02-08-2004 10:44 PM Post subject:

Sounds great.


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Post Posted: 02-09-2004 10:13 AM Post subject:

He's just hummouring you Evil or Very Mad

So is there any estimated finished date this?


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Post Posted: 02-10-2004 02:09 AM Post subject:

Raven Night wrote:
Sounds great.


*Racuous laughter!* Hahaha!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Hahaha!!!!! Thats funny!!!!!!!!!!!!!!!!!


Haha!!!!


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Post Posted: 02-12-2004 04:26 PM Post subject:

Not sure if there possible but I had a few suggestions for extra stuff on the bridge in bc2.

Would it be possible to display useful information on the bridge display panels. For instance the sensor display from the HUD in tactical view would be really useful if it could be seen on the bridge. Possibly on the EntA bridge it could be put on the panel between the con and helm seats.

The damage display from the HUD would also be useful.

Something that I know is possible would be if it could be coded so that felix alerts the you when enemy ships warp into the system. I know in the game missions he turns and say "Sir we have company". So if that could be put in would be great since at the moment if your on the bridge you have no idea when somethings entering the system unless your constantly at the tactical station.

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Post Posted: 02-12-2004 09:55 PM Post subject:

I would also like to know if it is possible to display if the enemys weapon systems are active . . .


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Post Posted: 02-13-2004 04:06 AM Post subject:

maybe a verbal warning or some other kind of warning if they are locked on.


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Post Posted: 02-13-2004 02:38 PM Post subject:

I still think BC2 needs the Cygnus Prime Grin


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Post Posted: 02-13-2004 11:25 PM Post subject:

Bah, you Ferengi . . . always looking to further your own goals . . . *If you didn't catch that, what am I doing?????* Joke!

That was a joke Glemp Don't kill me!!!!!!!!!!


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Post Posted: 02-18-2004 08:25 PM Post subject:

how are you going to make it so we can land on a planet?


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Post Posted: 02-18-2004 09:59 PM Post subject:

I think that will be just in cut scenes . . . but I don't know.


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Post Posted: 03-03-2004 12:18 AM Post subject:

Now guys, I would just like to add, that landing on planets should be possible with Birds of Prey, Defiant class vessels....bah....small ships, and shuttles etc. (I think ya get tha point)....

You could make a few base structures, and combine them with different types of textures for different classes of planets, making a planets surface a new level to load (if this crazy idea of mine is possible)...

Really would love to see (or play) the BoP's go on a planet and attack a Jem'hadar base like in DS9...

Cheers,

> > A D O N I S < <

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Post Posted: 03-03-2004 03:25 PM Post subject:

Yeah landing on planets, what about the Intrepid Class Ships because in Voyager they landed on planets time & time again. So What bout Intrepids being in the Mod

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Post Posted: 03-03-2004 04:05 PM Post subject:

broadmate2003 wrote:
Yeah landing on planets, what about the Intrepid Class Ships because in Voyager they landed on planets time & time again. So What bout Intrepids being in the Mod


There'll be no canon ships in BC2. The reason why is explained in the BC2 FAQ thread.


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Post Posted: 03-03-2004 07:20 PM Post subject:

Admiral_Ames wrote:
Holo emitter gets your target and gives you the model of your target. Hardpoints don't change and weapons and cloak are disabled.


But if the hardpoints don't line up with the model, wouldn't those systems would be floating off in space and therefore be unhittable.


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Post Posted: 03-03-2004 10:40 PM Post subject:

That would be annoying.

From what I know of the storyline it wouldn't require landing on a planet. Though it would be cool.


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Post Posted: 03-11-2004 11:41 PM Post subject:

Hi all, this is my first post on this forum. I'm please to see that a BC2 is on it's way, and that people look kinda motivated by that.

So, if I understand this tread, we post what could be cool to implement in BC2.

Here are my Idea:


1- Point defence.
Here I mean something like they did with the Nebula class in STAII. Some small phaser that shoot incoming torpedo before they hit. Even if I'll like to see that on battleship, since they are build mainly for battle, it would be good for the ''power balance'' that this point defence is a:slow cooling time and b:have a range below the shielding effective range (in the case of bubble type shielding).


2-Some more voice action. By this i mean like if you give a order, you can hear the Captain actually say it. Also, back ground voice, like crewman saying technical stuff, more damage report coming in, anyway....you get the picture.

3-Even if it's a minor detail, make weapon as 'realistic' as possible....not a 30 min firing phaser or a 2 week long reloading torpedo. It's annoying when you have a ''State of the heart'' ship, build for battle...having weapon that takes forever to fire.

4- Adjustable firing yield for the Torpedo. So that they can fire Faster with less power or take longer but a hell of a wallop.

5-If possible, give a option for multi player to play on the same ship, but on different post. Like a friend play the engineer, a other piloting and a other Tactic. That would be kinda cool...instead of having 1 ship alone...(my 2 cents)

I have a LOTS of ideal....but I'll keep it for a other time and try to get more in the context before I say to mutch...Wink


Plz have my best regard everyone.


Edited: I just remember something that must be put up...Evasive action that dosent stop you to fire weapon (Phaser at least) like in BC1.

That's all...Wink

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Post Posted: 03-11-2004 11:57 PM Post subject:

how about a way to make the weapons, such as on the siaf, fire in groups based on type. For example, all the low power disruptor pulses fire, then the medium, then high, or separate buttons for each..or something.


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Post Posted: 03-13-2004 03:11 AM Post subject:

They already have something like that in the direct tactical interface, you have weapon types, and it is probably possible to expand on that, but you would then have to go to keyboard controls.


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Post Posted: 03-15-2004 12:46 AM Post subject:

Drago wrote:
2-Some more voice action. By this i mean like if you give a order, you can hear the Captain actually say it. Also, back ground voice, like crewman saying technical stuff, more damage report coming in, anyway....you get the picture.


Eww, I don't wanna sound like a guy. It's bad enough the Ferengi complain to me that Saffi is a girl when I am too. BC is soo sexist Razz


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Post Posted: 03-15-2004 01:28 AM Post subject:

Heh, then lets make a ''select gender'' at the start of the game. Might fix that litle detail...Razz

(me dodge that incoming brick form the game designer/programer)

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Post Posted: 03-17-2004 12:54 AM Post subject:

You'd get more than brick for that suggestion Wink.

Can we get an official opinion on some of the stuff posted here please?


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Post Posted: 03-18-2004 09:51 AM Post subject: Stupid Question!

Confused Prehaps this is a stupid question, but what is BC2?


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Post Posted: 03-18-2004 12:43 PM Post subject:

It's a huge mod (or Total Conversion) for the game BC.

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Post Posted: 03-18-2004 02:34 PM Post subject:

Cool Smile MMm... is this convertion or mod still in production???

And if so when is its expected release?


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Post Posted: 03-18-2004 03:59 PM Post subject:

Dantal Distant wrote:
Cool Smile MMm... is this convertion or mod still in production???

And if so when is its expected release?


The projected release date was/is May, 2004. Ships and mods will be released as they are completed, with the new campaign being the last part released. All this is covered in the BC2 FAQ thread. Wink


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Post Posted: 03-19-2004 09:39 AM Post subject:

As you can imagine that date is fluid.........


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Post Posted: 03-19-2004 05:36 PM Post subject:

Yes...it's fluid....so that mean we might have it sooner....Razz

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