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Brain Storm KA style....
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does this sound like a good idea
yes
66%
 66%  [ 20 ]
Yes it would please make it soon
0%
 0%  [ 0 ]
heck yah
26%
 26%  [ 8 ]
No never do this it would be no good
0%
 0%  [ 0 ]
no
3%
 3%  [ 1 ]
its a really bad idea and should never be attempted
3%
 3%  [ 1 ]
Total Votes : 30

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USS Sovereign

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Post Posted: 11-30-2005 07:53 PM Post subject:

Maybe, maybe. This will decide someone, as I said earlier, who decides to take over the project.

Is it going to be easy? Hell no.

I'm too busy to even think of doing a project on this scale DS9FX, superweapons pack....

Just to busy. I imagine there is no scripter with free time to do this ATM.

I'm glad you did this with FTech it will hopefully add more stability to the game.


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MLeo

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Post Posted: 11-30-2005 10:11 PM Post subject:

I was just suggesting it...

Ok, I admit, I've just started it, should be simple enough with FTech...


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MLeo

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Post Posted: 11-30-2005 11:43 PM Post subject:

A technicality we have all overlooked, finding the correct events.


I haven't been able to find them as of yet, the rest of the code is there though.

So far I've tried the following:
ET_INPUT_SET_IMPULSE
ET_INPUT_INTERCEPT
ET_INPUT_INCREASE_SPEED
ET_INPUT_DECREASE_SPEED


And yes, my code get's run, just not the part that needs to be triggered by any of those 4 events...


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How to beat the Black Screen Of Death and Script problems Also handles Console/Screen/Error report/dump.
BC Technical FAQ [Last updated 26/12/2005]
"Trust me, I'm a con artist" - Moist von Lipwig, "Going Postal, Discworld"

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Nebula

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Post Posted: 02-16-2007 03:13 AM Post subject:

just bringing this back up so we can get some fresh ideas on the subject. lol


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