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My first bridge made by scratch.
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tooie32

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Post Posted: 10-30-2004 06:48 AM Post subject: My first bridge made by scratch.

Hey all Beings I am still waiting for help on my Construction ship on how to make the black damage effect for the textures. I have decited to try making a bridge from scratch my first one. Here she is The Sovereign class bridge Nemesis style.

Its still not finished on the mesh part but I am having trouble on making the ceiling I have benn trying to make it for two days but still I can't get it right. But the worst was yet to come after I added the chairs and the consoles from EF2 with some modifications the poly count boosted to over 8k That makes me mad I tryed to cut down the chairs what they are the ones that boosted the count but it is no use once I cut to the amount I wanted the chairs turn out ugly and missing peaces.

So know I can't do the ceiling untill the count is under 7k or 6k which I I can't cut much further.

So I was hoping if any of you guys can help me out on cutting the bridge to the right count and add the ceiling any one not only Viper or LC.

This bridge will be a great replacment of the other Sov bridge in BC.


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Viper

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Post Posted: 10-30-2004 07:28 AM Post subject:

not bad. As far as those chairs, I would just model new ones OVER the existing ones. that way you can use the old ones as a guide.


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1701-E

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Post Posted: 10-30-2004 03:49 PM Post subject:

Sweet Jebus.....

That is awesome Tooie just one suggestion make the view screen a bit bigger. Finally a cannon sov bridge is being made for BC w00t.

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tooie32

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Post Posted: 10-30-2004 04:22 PM Post subject:

Thanks Viper May be when I make my own chiar I'll see if I can boxy it a bit that way there won't be alot of poly count from it.

The view screen is the right size I used a photo of the view screen in nemesis and traced it so the size is essactly the same size.


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Post Posted: 10-30-2004 05:10 PM Post subject:

Hmmm I guess the pic just makes it look a little squished from the angle it's shown at.

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Post Posted: 10-30-2004 05:17 PM Post subject:

What would be great is another version to go with this, but with the viewscreen blown out.

Maybe the hole could be a viewcreen that you cant control

Looks great.


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Post Posted: 10-30-2004 07:28 PM Post subject:

I don't know if that can happen even with the polycount being high as it is.


Any way I manage to drop the poly cound a bit more. The three chair I wan'st able to make those well after I made them there poly count was more than the one I used as reference so I used those instead and tweaked them a bit which that cut there count a bit.

I have manager to make the other chairs though so that droped the count a bit more also I have cut the consoles count a bit also which I had a feeling that I can cut them down than yesturday after I was frustrated that I can't get the ceiling made.

But of course once this bridge is done both the bridge and the CG Sovereign will eat the Memory for people which low end computers. For me it will work fine but I wouldn't want to add more than 4 enemy ships though for the ones you have added to BC one or 2 depends on there poly count.


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Post Posted: 10-30-2004 07:41 PM Post subject:

Either way with this new bridge is a perfect sovereign bridge and Totally Games would kick their own arses if they saw this.
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Post Posted: 10-30-2004 08:00 PM Post subject:

Cant wait to see the texturing on this bridge. A canon bridge model, and canon textures would be perfect....


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Post Posted: 10-30-2004 08:03 PM Post subject:

The chairs either side of the captains dont look in the right place. Im sure they were further out.

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tooie32

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Post Posted: 10-30-2004 08:33 PM Post subject:

Ah thanks for putting that out I'll see if I can bring them forward a bit more.

I am still looking for a person who is willing to make the ceiling for me though one that will have the right poly count so it won't go over 8k. All the bridge needs is a ceiling thats it.


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Post Posted: 10-30-2004 09:54 PM Post subject:

tooie32 wrote:
I am still looking for a person who is willing to make the ceiling for me though one that will have the right poly count so it won't go over 8k. All the bridge needs is a ceiling thats it.


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Post Posted: 10-30-2004 11:53 PM Post subject:

Great beings you have a msn messanger address I'll add ya that way I can send you the bridge to make the ceiling also to find out what max version you have.

Thanks again Adonis:)


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Post Posted: 10-31-2004 12:53 AM Post subject:

very nice bridge


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Post Posted: 10-31-2004 02:35 AM Post subject:

ya, looking forward to watch this unfold!!


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Post Posted: 10-31-2004 06:07 AM Post subject:

GIVE US UPDATES!!!!!!


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Post Posted: 10-31-2004 06:21 AM Post subject:

*happy gasp*

I can't tell you how long I've wanted a new one of these. This'll go great with the CG Sov 2.0!


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Post Posted: 10-31-2004 04:22 PM Post subject:

i could be wrong, but it seems as tho the 2 consoles for the XO and where deanna troi would sit, (guest spot?) seems like they should stretch a tad bit more across their "laps" in front of them?


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Post Posted: 10-31-2004 04:57 PM Post subject:

Sorry no updates right know untill wednesday I have just sent the bridge to Adonis to make the ceiling after that I will make the nesisary changes to the furniture and then time to texture.


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Post Posted: 11-01-2004 08:43 PM Post subject:

If you need reference photos for textures and refining the mesh, try taking a look at the screencaps from the movie over at Trek Pulse.com. Best set I've seen, and large enough so you can see minor things like the exact shapes and sizes of the furniture and consoles.


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tooie32

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Post Posted: 11-02-2004 12:06 AM Post subject:

Thats ok I have the movie.

I have an upadte on Adonis progress on the bridge he has been able to cut the poly count the way it would be but by doing so he nneded to re mesh some stuff mainly the floor. Then he will make the ceiling so there will be no dely. Cool

Its a good thing that I sent the bridge to someone with more experience to make the ceiling and to cut the count other wise the bridge will be to high and can't use it in BC. Smile


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Darran

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Post Posted: 11-02-2004 10:25 PM Post subject:

This bridge looks great but im not getting my hopes up, if i remember rightly a TMP bridge from David 999 got to this stage a few months ago and have heard nothing of it since, but dont get me wrong authors work is brilliant

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Post Posted: 11-02-2004 10:58 PM Post subject:

Ok, I've corrected the mess on some 70% of the floor, I've just left to do the part where the Captain, XO, and Guest sit. I still need to symmetry the walls on the longitudinal axis (it's a little unsymmetrical right now), and weld verts on the viewscreen, after that, I'll do the ceiling, but it'll take longer than I previously thought...

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Post Posted: 11-03-2004 11:09 AM Post subject:

there's a sov bridge cieling model in EFII, you can use it for reference if not for straight use.


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Post Posted: 11-04-2004 05:49 PM Post subject:

er, this may sound like a stupid question, but what program did you use to make the bridge?


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Post Posted: 11-04-2004 10:26 PM Post subject:

Not bad, a more up-to-date Sovy bridge.

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Post Posted: 11-04-2004 10:58 PM Post subject:

Ah the more I look at those pictures the more I like it.

I'm glad the Captains Chair has arm rests now so I don't have to place my coffee on my lap during a Borg/Reman attack. Razz

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Post Posted: 11-04-2004 11:02 PM Post subject:

heh - reminds me of a time some woman sued mcdonalds for putting a coffee on her lap in the drive thru and spilling it on herself, burning her legs... she won millions for that!


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Post Posted: 11-04-2004 11:43 PM Post subject:

LOL I know it sucks seeing a borg cube and then going to stand up and burning yourself 'down there'....

Ok I'm done hijacking your thread honestly I'm looking forward to this immensely.

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tooie32

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Post Posted: 11-05-2004 01:17 AM Post subject:

Ok back on topic.

Adonis should have an update soon then later on I will got to the fun part texturing it.


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