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Simple Bridge Request (yea i know)

 
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lost_jedi

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Post Posted: 11-03-2005 12:30 PM Post subject: Simple Bridge Request (yea i know)

Hey,

If it won't take to long I would like to put in a request for a 'bridge' if you can call it that lol.

A rectange with similar dimesions to the dbridge (inside faces textured with just white or something). It doesn't have to have charecters in any particular position or any special animiations/lighting anything like that.

This is for WalkFX Immersion btw. So I can test it with different sets.

I appreciate that this sort of thing takes time and that you guys are really busy, but I thought I would ask (just incase)

Thanks a load. LJ


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Post Posted: 11-05-2005 01:39 PM Post subject:

Shall I take the lack of response as a no?
If so, no worries.


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Post Posted: 11-05-2005 01:47 PM Post subject:

not sure what you want


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Post Posted: 11-05-2005 01:58 PM Post subject:

essentially a square room (6 faces). Pretty much like: <see attached picture>


The inside faces have textures applied to them. It doesn't matter where the chareters are or need to have any fancy lighting. Just a simple bridge set.


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Post Posted: 11-05-2005 02:29 PM Post subject:

can do that easiliy enoght... but i cant script bridges... so if u can alter a current one to get the model to work i would gladly create u a box room... i assume this is for testing walkFX... ill try and get the model done sometime in the next week... very busy at the min tho


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Post Posted: 11-05-2005 02:36 PM Post subject:

That would be awsome! Thankyou so much. Mr. Green Grin Mr. Green Grin Mr. Green Grin Mr. Green Grin Mr. Green Grin


I should be able to script it into the game.
And yes, its for testing WalkFX Immersion.


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Post Posted: 11-05-2005 02:40 PM Post subject:

right do u need any items in there like a chair or anything at all? only minor stuff tho coz i dont have a lot of time to work on bridges right at the min


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Post Posted: 11-05-2005 02:43 PM Post subject:

No nothing like that. I only want to be able to slap textures on each face so I can distinguish between different versions of the set.


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Post Posted: 11-05-2005 02:52 PM Post subject:

right so just a fairly sizeable cube yea?


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Post Posted: 11-05-2005 03:05 PM Post subject:

yup Smile about the width of the DBridge to give u an idea.


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Post Posted: 11-05-2005 10:19 PM Post subject:

The BCS TNG team say thankyou very very very very much sean!


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Post Posted: 11-06-2005 02:49 AM Post subject:

LJ you can add bridges into the game?


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Post Posted: 11-06-2005 03:16 AM Post subject:

Treleth wrote:
LJ you can add bridges into the game?
I know i'm not him but yes you can add bridges into the game. There are some on BC Files


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Post Posted: 11-06-2005 04:09 AM Post subject:

no i meant, can he script them into the game


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Post Posted: 11-06-2005 04:22 AM Post subject:

all he would need to do for this is to change the part of the script that loads the model... i kinda know how to do it but not quite.... non of the aniamtaions matter about this so he can modify an existing script

lost_jedi wrote:
The BCS TNG team say thankyou very very very very much sean!


tell them there welcome... i really like what im seeing in walk fx... not had time to do it tonight but will be done by monday night at the latest


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Post Posted: 11-06-2005 09:59 AM Post subject:

Its like creating another bridge via retextuing another. the scripting part of bridges is quite simple.


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Post Posted: 11-06-2005 11:03 AM Post subject:

Treleth wrote:
LJ you can add bridges into the game?


I think I know how. If not then i'll faf round until i learn lol.

As soon as some progress is made getting it in game i'll post some screenies here Smile

Sean wrote:
i really like what im seeing in walk fx... not had time to do it tonight but will be done by monday night at the latest

*beams with pride* Grin Grin Grin
No rush on, we are gonna get round to coding WalkFX Immersion Framework in a few weeks after we tidy up all our exising public projects.


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Post Posted: 05-31-2006 03:25 PM Post subject:

when there is a beta, i would love to test out WalkFX Immersion Smile I am really looking forward to the new mod. If there is a beta i can download, pm me or email me the link for it. captgraham@gmail.com

Anyone know if it is possible to make a mod where in a MP game, you can get 10-15 people on one ship manning different stations with a customized set of characters?

Basically simming(RPG) in a 3D Environment

Just Curious,
I want to expand my playground more and more


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Post Posted: 06-01-2006 05:58 PM Post subject:

You know, this is so not the right place to ask, try the general, modding or scripting sections... as for the beta-testing, I believe that BCS already has a beta team.

Also don't ever ask for an ETA, it's considered rude....

G.


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Post Posted: 06-02-2006 10:30 AM Post subject:

are you using that black box still lj? was thinking about trying something with it if u were


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Post Posted: 06-02-2006 01:30 PM Post subject:

*cough*Holodeck*Cough*


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Post Posted: 06-02-2006 02:31 PM Post subject:

no lol


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Post Posted: 06-03-2006 05:23 PM Post subject:

bren wrote:
*cough*Holodeck*Cough*


believe me, the real holodeck's in the works Smile


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Post Posted: 06-04-2006 07:41 PM Post subject:

Treleth wrote:
bren wrote:
*cough*Holodeck*Cough*


believe me, the real holodeck's in the works Smile


Hurrah! Mr. Green


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Post Posted: 06-05-2006 05:03 PM Post subject:

Mark wrote:
are you using that black box still lj? was thinking about trying something with it if u were

yea i am actually lol

and if i get time the holodeck will be fully interactive and will let you view all the models and edit their scale etc what are registered with the immersion database Smile should be quite fun if not a slighly pointless feature lol


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Post Posted: 06-05-2006 06:59 PM Post subject:

actually i was thinking of having planet sets... offices etc like we saw in DS9 where you can look out of the window


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Post Posted: 06-05-2006 09:06 PM Post subject:

Make windows like miniature Viewscreens facing only in the direction the window you're looking out of is? Or more like a texture?


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Post Posted: 06-05-2006 09:14 PM Post subject:

most likely either
a) model with extras
-or-
b)an animated texture


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Post Posted: 06-05-2006 09:18 PM Post subject:

animated texture on the cube


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Post Posted: 06-05-2006 09:22 PM Post subject:

you cant have more then one viewscreen, and a viewscreen can only face one direction so you cant have one around an enitre room.


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