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Stargate - F-302 W.I.P
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DaAan Designs

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Post Posted: 12-14-2005 11:28 AM Post subject: Stargate - F-302 W.I.P

well here is my like 3rd or 4th attempt at this thing.. using Ed Giddings schems and renders as my primary references so thanks to ed for that...
erm.. well hers a 1024x768 render of it so far all in all has taken me about 6 hours to get it to this stage after numerous re-models of certain areas..

oh btw the big engine at the back in the middle is just a place holder


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Post Posted: 12-14-2005 11:43 AM Post subject:

hey that's pretty neat, i've never seen one.

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Post Posted: 12-14-2005 12:03 PM Post subject:

Nice start, its also good to see some Stargate pop up every now and then.


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Post Posted: 12-14-2005 02:38 PM Post subject:

Looks really cool


reminds me of a bat for some reason, I think i seen it in passing when i was flicking throu the chanells on tv awhile back, I kinda like the big engine at the back.

Keep at it man

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Post Posted: 12-14-2005 06:25 PM Post subject:

Whoa, nice!

Here's some reference images, for those unfamiliar with the X-302:





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Post Posted: 12-14-2005 07:24 PM Post subject:

is it a space fighter too?

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Post Posted: 12-14-2005 07:32 PM Post subject:

EDIT : Double Post sry


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Post Posted: 12-14-2005 07:32 PM Post subject:

yes

(model lookin sweet Grin )


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Post Posted: 12-14-2005 08:51 PM Post subject:

WOW nice.


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Post Posted: 12-14-2005 11:14 PM Post subject:

Joe Slater wrote:
is it a space fighter too?
What do you think?


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Post Posted: 12-14-2005 11:30 PM Post subject:

looks like a peregrine class


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Post Posted: 12-15-2005 03:02 AM Post subject:

Phaser wrote:
Joe Slater wrote:
is it a space fighter too?
What do you think?



I think lost_jedi said it is. So I think it is.

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Post Posted: 12-15-2005 03:46 AM Post subject:

lol
That was a rhetorical question. The fighter is indeed capable of fighting in space. We've seen it open fire in space at least once--in an episode of Stargate Atlantis (the one there the Daedalus was infected with a virus).

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Post Posted: 12-15-2005 03:54 PM Post subject:

Not to mention that the F-301 was already Space capable.Wink


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Post Posted: 12-18-2005 06:03 PM Post subject:

MLeo wrote:
Not to mention that the F-301 was already Space capable.Wink


And prone to Wandering Wink


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Post Posted: 12-18-2005 08:29 PM Post subject:

Pegasus wrote:
And prone to Wandering Wink

Indeed. (Pun intended)


I mean, the engineers must have seen the device and mostlikly thought:
Engineer 1: Hey Bob, there is this little device here, what should I do?
Engineer 2: See if you can take it out Bob.
Engineer 1: Ok Bob... Done, hey all still works Bob!
Engineer 2: So it doesn't have any purpose?
Engineer 1: Looks like it, though it does have this pictogram of what could look like a symbol for a return home device with the reason to kill if the traitor is behind the wheel.
Engineer 2: How do you know Bob?
Engineer 1: I'm the biggest Egyptologist (sp) in the world.
Engineer 2: So why are you here?
Engineer 1: I did a "How to learn xenomechanics in 12 hours" course.
Engineer 2: What do you recommend?
Engineer 1: We put it back in.
Engineer 2: Ok. Btw, how do you do the eyes? Must be handy when reading in bed.
Engineer 1: I'm not sure, must have been something I ate.


Ok, lot's of semi off topic talk.Razz



To get back on topic, I like the model DaAan (btw, did you do any models from that serie with the alien DaAan?)!


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Post Posted: 12-18-2005 09:08 PM Post subject:

WTHF?


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Post Posted: 12-18-2005 11:20 PM Post subject:

Armondikov wrote:
WTHF?

Sorry about that, I think my mind was buckling, or atleast in overdrive...


I think I was thinking along the lines of:
If you need to reverse engineer an alien piece of equipment, then I would take out every part each and see if it still turned on or not.
And surely most parts would then be defined to have a certain function.
The device (I assume it was one) to take care of Teal'c wouldn't have matterd if it was out or in (it wouldn't seem smart if it was tied into all systems) so why bother putting it in if it doesn't matter?


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Post Posted: 12-20-2005 02:51 AM Post subject:

Awsome!


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DaAan Designs

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Post Posted: 03-08-2006 10:33 PM Post subject:

DONE !!!!!!!


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Post Posted: 03-08-2006 11:03 PM Post subject:

w00t. ltns mate this one looks truly amazing.


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Post Posted: 03-08-2006 11:14 PM Post subject:

thanks.. she ended up nearly 23,000 polys Confused ouch.. definatly not a game mesh heh might do one though.. its the engines and stuff that push it that high lots of segs and details in them


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Post Posted: 03-08-2006 11:20 PM Post subject:

Cool. Looks nice.

I'm surprised, and disappointed that nobody has had a crack at the Daedalus class ships yet. Sad


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Post Posted: 03-09-2006 03:11 AM Post subject:

DaAan Designs wrote:
DONE !!!!!!!
NICE!!

23,000 polys?! Where are all these polys, exactly? Could you give us some close-up shots of the details? Wink

Pegasus wrote:
Cool. Looks nice.

I'm surprised, and disappointed that nobody has had a crack at the Daedalus class ships yet. Sad
I'm sure someone's working on one.

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Post Posted: 03-09-2006 08:05 AM Post subject:

Tha'ts a really beauty you got there.

some guy was braggin' on bcfiles in the x-303 comments that he's submitted a pack of sg-1/atlantis ships. Daedalus was in there.

Should i laugh at him??? Or can a filestaff confirm it???


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Post Posted: 03-09-2006 10:11 AM Post subject:

Pegasus wrote:
Cool. Looks nice.

I'm surprised, and disappointed that nobody has had a crack at the Daedalus class ships yet. Sad



be careful what u wish for


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Post Posted: 03-09-2006 10:48 AM Post subject:

Surprised Surprised Surprised Surprised Surprised Surprised

DaAan, you make me horny.


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Post Posted: 03-09-2006 10:49 AM Post subject:

cool


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Post Posted: 03-09-2006 01:56 PM Post subject:

DaAan Designs wrote:
thanks.. she ended up nearly 23,000 polys Confused ouch.. definatly not a game mesh heh might do one though.. its the engines and stuff that push it that high lots of segs and details in them


That should be easily reducable if you make a quick texture and put it onto a normal cylinder. It doesn't look like you have thousands of greebles or smoothing to take off if you want it in-game.


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Post Posted: 03-09-2006 02:15 PM Post subject:

I agree with Armond, mostly of your edges seem to be sharp, so it should not be a major issue if you wan to put it ingame.

LC


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