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Voyager Engineering

 
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MickJo

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Post Posted: 03-20-2006 10:15 PM Post subject: Voyager Engineering

This is my first model using 3ds Max and so far its going uneventful. if this works out i might try lower poly models for BC.

your comments criticisms and suggestions are as always welcome...

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Post Posted: 03-20-2006 10:19 PM Post subject:

oooh nice


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Treleth

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Post Posted: 03-20-2006 10:29 PM Post subject:

nice Smile jsut not wide enough, it could be perspective though


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MickJo

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Post Posted: 03-20-2006 10:31 PM Post subject:

This help?...

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DJ Curtis

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Post Posted: 03-20-2006 10:44 PM Post subject:

Looks great!

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Armondikov

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Post Posted: 03-20-2006 11:09 PM Post subject:

I think its just deceptive because A) The doors are wide with no people on it to give it scale B) These aren't the angles we're used to seeing on the TV show. But regardless, good start, I'd suggest double checking against refferences just in case it is out of proportion in places.


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MickJo

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Post Posted: 03-20-2006 11:15 PM Post subject:

i'll update it in the morning...

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Post Posted: 03-21-2006 12:30 PM Post subject:

Armondikov wrote:
I think its just deceptive because A) The doors are wide with no people on it to give it scale B) These aren't the angles we're used to seeing on the TV show. But regardless, good start, I'd suggest double checking against refferences just in case it is out of proportion in places.


I fully agree.

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Post Posted: 03-21-2006 06:34 PM Post subject:

Great modelling, but it's a little narrow don't you think?


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Post Posted: 03-21-2006 08:34 PM Post subject:

lol peg read the last few posts...


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Post Posted: 03-22-2006 09:23 AM Post subject:

Actually, I'm definitely thinking its an optical illusion but I'm not sure whats causing it. Possibly the dark pillars combined with the fact the doors are very deceptive in shape. If you look at the consoles and imagine someone standing there, its about the right width. You really need a human scaled figure in there to show the size properly.


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