View previous topic :: View next topic |
|
Author |
Message |
Thunder
Lieutenant JG
Joined: 22 Dec 2003
Posts: 275
Location: Manchester UK
|
|
|
|
|
|
In nano fx, its possible to vent plasma from the nacelles, but this is a random occurance (summat like that) would it be possible to have a button in brex's menu to vent the plasma when you feel like it.
Maybe when you vent the plasma the nacelles could go offline aswell.
I kinda wanna do it cos the ship looks cool when the plasma is venting LOL
|
|
|
Back to top |
|
|
Thunder
Lieutenant JG
Joined: 22 Dec 2003
Posts: 275
Location: Manchester UK
|
|
|
|
|
|
In bridge commander the sheilds are like bubbles which surrounds the ship. Would it be possible to make this bubble bigger if, and when i want to during play.
Say i had a sov and a friendly defiant was close to being destroyed, i could expand my sheild bubble around the defiant.
If this could be done, then the bigger the bubble, the more power the sheilds use.
|
|
|
Back to top |
|
|
Neelix
Moderator
Age: 19
Zodiac:
Joined: 16 Jan 2004
Posts: 14665
|
|
|
|
Back to top |
|
|
|
|
|
|
Here's a few ideas I came up with:
changeable gui - when you load up a certain bridge, such as the Constitution or the NX, the gui will change to reflect that era of technology. This could also work for uniforms as well, the unifroms change with the bridge. Also, I believe it was suggested earlier, but it'd be cool to have bridges change when you change ships (like when you transport from Voyager to the Defiant, the bridge will change to a Defiant-class bridge)
Set the self destruct and abandon the ship - there's already an abandon ship script, and a self destruct script, but, if you try to set the self destruct and then transport over, stupid Saffi cancels the Self Destruct. It'd be cool if you could set the Self Destruct and then abandon the ship, and watch as it explodes.
|
|
|
Back to top |
|
|
Nebula
CA/KM/BCS:TC Mod Team Member Moderator
Age: 22
Zodiac:
Joined: 04 Oct 2002
Posts: 21131
Location: Michigan
|
|
|
|
Back to top |
|
|
|
|
|
|
I know that, but I'm talking about not having to push that button - like in First Contact and Star Trek III - the self destruct is set for a certain time, you leave, and the ship explodes. As it is, Saffii cancels the self destruct when you leave the ship.
Or wait, a better idea, how about you get the option to kill Saffii, that way, when you leave the ship she won't be able to open her big mouth and cancel the self destruct.
|
|
|
Back to top |
|
|
Defiant
Free "as in Free Speech" Engineer Admiral
Age: 26
Zodiac:
Joined: 27 Jan 2003
Posts: 2337
Location: Hamburg, Germany
|
|
|
|
|
|
Well...that is actually a problem in the current Engineering Extension. It will be fixed sooner or later.
|
_________________ BC Modification Kobayashi Maru
--
Whenever you find that you are on the side of the majority, it is time to reform.
-- Mark Twain
|
|
Back to top |
|
|
jdiplock
Ensign
Age: 21
Zodiac:
Joined: 27 Mar 2004
Posts: 143
Location: London, UK
|
|
|
|
|
|
I think it would be really cool if someone would make a Dominion Wars campaign instead of the old Malestrom missions
|
_________________ Do you have any talents in modelling, scripting, texturing or anything else?
Would you like the chance to work on a new Amateur Mod?
The Captain on the Bridge Team is currently recruiting new members to help create a new total game conversion of BC. So please visit our forums, and help out in the creation or idea process. Website: Captain On The Bridge
Jdiplock
Senior Administrator Of Captain On The Bridge
Captain On The Bridge
|
|
Back to top |
|
|
CaptAidy1701
Commodore
Age: 24
Zodiac:
Joined: 01 Dec 2003
Posts: 1402
Location: Castleford, West Yorkshire, Great Britain
|
|
|
|
Back to top |
|
|
USS_Premonition
My ship can travel through time at the flip of a switch. Can yours? Cadet 1st Class
Joined: 05 Feb 2004
Posts: 85
Location: The future. Or, quite possibly, the past.
|
|
|
|
|
|
Uh, the Dominion Campaign is actually currently in the planning stages; we're laying out the storyline now.
hmm... for a script idea... Sorry, I'm out of those at the moment. Please check back later and I may have restocked.
|
_________________ "Captain! Where I come from the Federation barely exists. Vulcan, Bajor, Qo'noS, Earth! They're all assimilated planets..."
|
|
Back to top |
|
|
lost_jedi
Rear Admiral
Age: 21
Zodiac:
Joined: 15 Aug 2004
Posts: 1614
Location: Buxton Staffordshire UK
|
|
|
|
|
|
I had an idea a while ago for a good script: Individual Shield power diversion. It could be a sub menu under felix or brex. u could move a sliders to divert power to forward shields, dorsal shields, aft u get the idea. The total ammount of power u have could come from the ammount of power that is diverted to shields in the main slider that is allready there.
I dunno how easy/hard this would be to do, but it could be done in a similar way to how Brex going to enginering enhances the systems in the engineering ext. ??
|
|
|
Back to top |
|
|
Strayhero
I'm mad Lieutenant Commander
Joined: 15 May 2004
Posts: 690
Location: england
|
|
|
|
|
|
lost_jedi wrote: | I had an idea a while ago for a good script: Individual Shield power diversion. It could be a sub menu under felix or brex. u could move a sliders to divert power to forward shields, dorsal shields, aft u get the idea. The total ammount of power u have could come from the ammount of power that is diverted to shields in the main slider that is allready there.
I dunno how easy/hard this would be to do, but it could be done in a similar way to how Brex going to enginering enhances the systems in the engineering ext. ?? |
i think it was tried once.....
|
_________________
|
|
Back to top |
|
|
Matsch-Klon
DabwI' tlhIngan loD - resident Klingon guy yo' 'aj
Age: 22
Zodiac:
Joined: 17 Aug 2003
Posts: 2448
Location: Germany
|
|
|
|
Back to top |
|
|
Strayhero
I'm mad Lieutenant Commander
Joined: 15 May 2004
Posts: 690
Location: england
|
|
|
|
|
|
Matsch-Klon wrote: | Off-Topic: Stryhero, your signature is HUGE, I think it is too huge. Would you mind removing some of it? |
yea i was thinking about that earlier, i will remove the exelcior thingy....
edit - compressed!
|
_________________
|
|
Back to top |
|
|
MLeo
Fleet Admiral
Age: 22
Zodiac:
Joined: 26 Nov 2002
Posts: 11439
Location: Netherlands
|
|
|
|
Back to top |
|
|
Defiant
Free "as in Free Speech" Engineer Admiral
Age: 26
Zodiac:
Joined: 27 Jan 2003
Posts: 2337
Location: Hamburg, Germany
|
|
|
|
|
|
MLeoDaalder wrote: | It's being worked on. |
beeing? so you dropped it?
|
_________________ BC Modification Kobayashi Maru
--
Whenever you find that you are on the side of the majority, it is time to reform.
-- Mark Twain
|
|
Back to top |
|
|
MLeo
Fleet Admiral
Age: 22
Zodiac:
Joined: 26 Nov 2002
Posts: 11439
Location: Netherlands
|
|
|
|
Back to top |
|
|
Sim Rex
Moderator
Age: 26
Zodiac:
Joined: 11 Apr 2002
Posts: 1714
|
|
|
|
|
|
MLeoDaalder wrote: | I means I'm still working on it.
I must be getting out of touch with my English... |
Your English was fine... Chalk this one up to people who speak lots of different languages communicating in a language that's not their own, and is full of eccentricity
|
_________________ "Could it be it's the end of our world? All the things that we cherish and love
Nothing left but to face this all on my own, cause I am the chosen one!"
-- The Fallen Angel - Iron Maiden(Smith/Harris)
For beginner scripters - The BCU Mission Scripting Lessons
|
|
Back to top |
|
|
Defiant
Free "as in Free Speech" Engineer Admiral
Age: 26
Zodiac:
Joined: 27 Jan 2003
Posts: 2337
Location: Hamburg, Germany
|
|
|
|
|
|
Sim Rex wrote: |
Your English was fine... Chalk this one up to people who speak lots of different languages communicating in a language that's not their own, and is full of eccentricity ;) |
I used google to get sure that I understand this right, so slap google :P
|
_________________ BC Modification Kobayashi Maru
--
Whenever you find that you are on the side of the majority, it is time to reform.
-- Mark Twain
|
|
Back to top |
|
|
Adonis
Rear Admiral
Age: 24
Zodiac:
Joined: 25 Feb 2004
Posts: 1637
Location: Novi Sad, Serbia
|
|
|
|
|
|
Sim Rex wrote: | MLeoDaalder wrote: | I means I'm still working on it.
I must be getting out of touch with my English... |
Your English was fine... Chalk this one up to people who speak lots of different languages communicating in a language that's not their own, and is full of eccentricity |
Ya right, I know that from peronal experience ya know, I speak 3 languages...
|
_________________ "What CAN go wrong, WILL go wrong!"
"Walking point = sniper bait"
"Smile, tomorrow will be worse!"
>>Murphy
Thanks to MLeo.
|
|
Back to top |
|
|
cds7318
Lieutenant Commander
Age: 22
Zodiac:
Joined: 08 Feb 2004
Posts: 686
Location: St. Marys Ga
|
|
|
|
|
|
im not 100 sure this is going to belong here, but it has to do with missions and thats scripting so im guessing this might be the right place. okay i got a wild idea. the badlands.... would it be possible to model fire like shapes and put them in the mission with animated so it looks as if its spinning? i know your probably like what does this have to do with scripting right? with would the game seem them as level objects and slow the game down if you have alot of them like ships, or not?
|
_________________ http://twistedforums.com/forums/showthread.php?t=213
|
|
Back to top |
|
|
starforce2
BCU Intersite Relations Director Moderator
Age: 28
Zodiac:
Joined: 06 Mar 2002
Posts: 7505
Location: Minnesota
|
|
|
|
Back to top |
|
|
Cochrane
Ensign
Joined: 25 Dec 2004
Posts: 104
Location: Mantua (Italy)
|
|
|
|
|
|
I often dont like the way Brex manages repairs, like when he choose to repair the tractor beam before my torpedo tubes
Is it possible to add to his menu a list of the systems he must give priority to?
|
|
|
Back to top |
|
|
Atlantis
Cold Front Centurion
Age: 23
Zodiac:
Joined: 05 Feb 2004
Posts: 410
Location: Stoke, UK
|
|
|
|
|
|
@StarForce: ALL stars give off UV radiation.
|
_________________
|
|
Back to top |
|
|
MLeo
Fleet Admiral
Age: 22
Zodiac:
Joined: 26 Nov 2002
Posts: 11439
Location: Netherlands
|
|
|
|
|
|
Cochrane wrote: | I often dont like the way Brex manages repairs, like when he choose to repair the tractor beam before my torpedo tubes
Is it possible to add to his menu a list of the systems he must give priority to? |
You can manage what system he repairs first, just click on it.
|
_________________
How to beat the Black Screen Of Death and Script problems Also handles Console/Screen/Error report/dump.
BC Technical FAQ [Last updated 26/12/2005]
"Trust me, I'm a con artist" - Moist von Lipwig, "Going Postal, Discworld"
|
|
Back to top |
|
|
Nebula
CA/KM/BCS:TC Mod Team Member Moderator
Age: 22
Zodiac:
Joined: 04 Oct 2002
Posts: 21131
Location: Michigan
|
|
|
|
Back to top |
|
|
SuB-CommandeR HuggY BeaR
sub-Uhlan second
Age: 20
Zodiac:
Joined: 03 Apr 2004
Posts: 71
Location: Northern Ontario, Canada
|
|
|
|
|
|
I was thinking that maybe someone could tweak the hardpoint for a Voyager (any one would do) and add the "Photonic Cannon" from the episode where the doctor is having delusions of grandeur (can't think of name...)
If this is in the wrong topic or thread, please tell me where it goes.
|
_________________ Jolan True
I apologize in advance for any run-on sentences I do as I tend to do these.
Join the Web Cadet Corps
"It has always been easier to destroy than to create"
"Not anymore! Now we can do both at the same time. According to myth, the Earth was created in six days. Now watch out! Here comes Genesis, we'll do it for ya in six minutes." -- McCoy, in Kirk's ready room, after viewing the Project Genesis film (Star Trek II)
|
|
Back to top |
|
|
Alohaman
Cadet 2nd Class
Joined: 13 Dec 2004
Posts: 57
Location: Utopia Fleet Yards Overseeing construction of USS Monitor
|
|
|
|
|
|
SuB-CommandeR HuggY BeaR wrote: | I was thinking that maybe someone could tweak the hardpoint for a Voyager (any one would do) and add the "Photonic Cannon" from the episode where the doctor is having delusions of grandeur (can't think of name...)
If this is in the wrong topic or thread, please tell me where it goes. | I think it may go in the modding forum, unless hardpoints are counted as scripts. Don't ask me XD
Could make it come out of the deflector, like when the Enterprise-D used its deflector on the borg. Similar to the one Defiant from the mod pack on BCFiles.
|
_________________ Me: Your destruction will be iminent! Once I find the button for the phasers ^^;
Me: Maybe this is it...
*CLICK*
Computer: Self-Destruct in 10...9...8...7...6...
Me: Aw crap...
http://www.geocities.com/captain_alohaman
http://c-aman.deviantart.com/
|
|
Back to top |
|
|
ARKEUROPA
Cadet 4th Class
Joined: 08 Jul 2004
Posts: 1
|
|
|
|
|
|
Actually I have two ideas, one of which I really need so if anyone wants to help, Let us know!
1.It would be great if you could fire torps manualyy like you can with phasers when you press H, like manual targeting.
2.I reall need/would like to see a script where you can move the ship on a x/y/z axis, like in wraith of khan in the nebula. I guess the best way to do would be to make sliders of each axis with +/- speeds up to maximum impulse speed.
If anyone would have a crack at these, Im sure they would make BC more Realistic a star trek game!
|
|
|
Back to top |
|
|
Nebula
CA/KM/BCS:TC Mod Team Member Moderator
Age: 22
Zodiac:
Joined: 04 Oct 2002
Posts: 21131
Location: Michigan
|
|
|
|
Back to top |
|
|
|