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Multiplayer FAQ

 
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Defiant

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Post Posted: 06-27-2003 12:05 PM Post subject: Multiplayer FAQ

Contents removed due too much spamming in this Thread - it became useless.
Recommendation: Make a new Thread for this.


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Post Posted: 01-13-2004 01:01 AM Post subject:

[color=reQ.: Can we use Modded Ships in Multiplayer?
A.: Yes - try out the MPMP: http://dreamartspro.com/Members/MPMP/ i don,t understand this whats mpmp and that link don,t work i played mulitplayer from the day i got the game tell a week ago tell i started adding ship to bc u know after that i tryed to play Multiplayer and i could join a game it said somthing like file miss match how do i get to play Multiplayer with the ships i added or to work at all. species to system.pyc u guys say to edit that so i can use ship mods how do i edit that

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Ames

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Post Posted: 01-13-2004 04:31 AM Post subject:

Okay, heres the lowdown on mods and MPMP. First of all, in order for multiplayer to work, every computer that is a part of the multiplayer game must have the EXACT same files. Thats why you got the file mismatch. Second, by default ships that you add to the game are not added to the multiplayer setup screen. You will need some scripting knowledge for this. Third, the MPMP website is http://www.digital-underground.us/


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Defiant

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Post Posted: 01-13-2004 06:10 AM Post subject:

Admiral_Ames wrote:
Okay, heres the lowdown on mods and MPMP. First of all, in order for multiplayer to work, every computer that is a part of the multiplayer game must have the EXACT same files. Thats why you got the file mismatch. Second, by default ships that you add to the game are not added to the multiplayer setup screen. You will need some scripting knowledge for this. Third, the MPMP website is http://www.digital-underground.us/


Added if this is ok.


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Post Posted: 01-19-2004 04:28 AM Post subject:

http://www.geocities.com/galaxyclass70637/Mismatch.html

Summarize as best you see fit. Smile

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Post Posted: 01-19-2004 06:17 AM Post subject:

thx,


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Post Posted: 01-22-2004 07:19 PM Post subject:

o the lovely world of mismatches:

when you play multiplayer there are several folders that are checked:
scripts/ships
scripts/ships/hardpoints
scripts/mainmenu
scripts/multiplayer

with the exception of scripts/multiplayer, no other files can have mismatches. multiplayer files in the multiplayer folder can be downloaded, but there is a risk that you will have to reinstall the mods. The multiplayer scripts also make other mods incompatible unless they are edited. this is why MPMP and BC expanse or the Unoffical BC series are not compatible with each other.

when you put ships into scripts/ships and there corresponding hardpoint into scripts/ships/hardpoints, you have to make sure that when you are done installing that there are no py files at all. when you start the game the files are updated by the py file changing the time and date of the pyc files and causing the mismatch.

when you install foundation, you must delete the py file there as well, along with any py files in the multiplayer folder.

py files are required for the bcmp and for BC in the scripts/Custom folder. in multiplyer ships are not called the same way into the game as in single player. they are listed in the speciestoship.pyc file. This is why it is safe to have py files in the scripts/Custom folder.

i think thats my 2 cents in for now, have any other questions feel free to ask.


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Post Posted: 03-04-2004 08:58 AM Post subject:

updated.


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Post Posted: 03-04-2004 08:20 PM Post subject:

what did you update?


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Defiant

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Post Posted: 03-21-2004 03:22 PM Post subject:

darkshimmer wrote:
what did you update?

Answer #4 edited, added Questions and answers #6, #7 and #8


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Post Posted: 03-22-2004 12:07 AM Post subject:

thanks defiant for defining that.


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Post Posted: 04-11-2004 04:14 AM Post subject:

If anyone has time, can someone e-mail me at FSFRob@aol.com, and help walk me thru the "how to script mods for online play? =)


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Defiant

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Post Posted: 04-11-2004 07:17 AM Post subject:

FSFRob wrote:
If anyone has time, can someone e-mail me at FSFRob@aol.com, and help walk me thru the "how to script mods for online play? =)

Oh dear...typical AOL user. What makes you thinking you get personal support? If you have a question, ask here in this Forum and please make you own Thread for this.


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Post Posted: 04-11-2004 01:01 PM Post subject:

lol, you crack me up defiant.


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Post Posted: 04-11-2004 02:55 PM Post subject:

hmmm..i was just asking. So, can you please tell me when downloading a mod, what modifications i need to make to the scripts?


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Defiant

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Post Posted: 04-11-2004 03:17 PM Post subject:

can a Moderator please kill that out of this Thread (the last 5 posts)?


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Post Posted: 04-11-2004 11:48 PM Post subject:

most modders that make mods do not allow additional modifications to there mod without consent. I for one do not allow anyone to mod MPMP at all. If they wanted to make a contribution then they are more than welcome to join the team.


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