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Adding ships to Multiplayer, Help, Answers, & Questions
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darkshimmer

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Post Posted: 08-19-2004 02:58 AM Post subject:

lol you would know you script happy fool.....lol


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badger

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Post Posted: 11-22-2004 12:21 AM Post subject:

hello iamb new to this forum and know so much about modding bc Grin

hey by the way whats the best multiplayer mod out cos im kinda combining about 100 odd ships into multiplayer for a universal pack, just wondered if this has bin done yet, i already added 53 to multiplayer, of course not got all the ships balanced yet tho Sad, will take a very long time me thinks Sad

Oh this may answer why ships in multiplayer can't use icons like in quick battle, i tried to make a new species class in app.py but it refers to appc for species so it kinda impossible to do as appc is written in game source code Sad ,

but i can get all tgl's to work in multiplayer so easy with bcmp Grin

plz reply i dont want to waste my time if this universal mod is a waste of time

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Defiant

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Post Posted: 11-22-2004 09:27 AM Post subject:

badger wrote:

hey by the way whats the best multiplayer mod out cos im kinda combining about 100 odd ships into multiplayer for a universal pack, just wondered if this has bin done yet, i already added 53 to multiplayer, of course not got all the ships balanced yet tho :(, will take a very long time me thinks :(

There is the MPMP by this Master ^two posts above^ which is - I think very famous and right now the one most advanced. And there are the so called 'unofficial 1.3 patch' which is really outdated...and there is my Mod FBCMP with Bot support (MPMP, ATP3, Shuttle Launching, Bridge in the work), but only playable by german speakers cause of its localization files.

badger wrote:

Oh this may answer why ships in multiplayer can't use icons like in quick battle, i tried to make a new species class in app.py but it refers to appc for species so it kinda impossible to do as appc is written in game source code :( ,

http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=14109

badger wrote:

plz reply i dont want to waste my time if this universal mod is a waste of time

Don't think that is a waste of time if you can get some people that are unhappy with the current MP Mods to play with yours.


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badger

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Post Posted: 11-22-2004 07:28 PM Post subject:

ok thanks, i'll be playing a lan soon so will trial it out there and see what others think Grin

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Post Posted: 11-23-2004 10:39 PM Post subject:

Is it possible to remove ships from MPMP?

As it stands, MPMP has MORE than enough ships...too many for me.

If so, how do you remove ships?


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Post Posted: 11-23-2004 10:40 PM Post subject:

why would you ever want to remove ships.....


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Post Posted: 11-23-2004 10:41 PM Post subject:

There are too many ships for my taste.

I'm never ever going to have a need for six types of Borg ships or any Species 8472 ships.


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Post Posted: 11-23-2004 10:43 PM Post subject:

yes but if you remove them from mpmp then you could never play mpmp with other people....

you should look for the smaller mp mods like this

http://jconserv.net/stu/viewforum.php?f=30

Wink


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Post Posted: 11-23-2004 10:54 PM Post subject:

nebula wrote:
yes but if you remove them from mpmp then you could never play mpmp with other people....

you should look for the smaller mp mods like this

http://jconserv.net/stu/viewforum.php?f=30

Wink


I'm only concerned with LAN play anyway


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Post Posted: 11-23-2004 10:58 PM Post subject:

well then thats a whole other story....
to me a verity of ships is a good thing cause you might get board playing the same ships over and over again.

well I aint that good at mp scripts either so...


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Post Posted: 11-23-2004 11:02 PM Post subject:

MPMP just happens to have a lot of ships I don't want and a lot of ships I don't need.

Does anyone know how I can extract elements (IE, the ships I do want) of MPMP and put it into regular BC?

For instance, the ships I want are -

Dominion - Bug, Battlecruiser, Battleship
Breen - Frigate
Starfleet - Excelsior, Miranda, Saber, Defiant, Venture-Subtype Galaxy
Borg - Cube


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darkshimmer

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Post Posted: 11-29-2004 03:00 AM Post subject:

why don't you just make your own mod with the ships you want?


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Post Posted: 11-29-2004 03:04 AM Post subject:

he doesn't know how thats why


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Post Posted: 12-19-2004 10:30 PM Post subject:

I wrote a program in Quick Basic that automates adding ships into multiplayer if anyone wants a copy quigon@hotmail.com Smile i use it on my lan games with my mates works a treat everytime a new ship comes out that we like Mr. Green

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Post Posted: 12-23-2004 10:34 PM Post subject:

Any bugs?


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Post Posted: 12-25-2004 11:22 PM Post subject: none that are too serious to my knowledge

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yea proably Smile LOL - i sent it to a couple of people so far and they haven't had any problems so i guess none that are too serious!

it does the job nicely for me tho Smile

i'm doing another version in VB at the moment that will be alot better cos i did that one waay back when i was learning quick basic and there is plenty of room for improvement Razz

merry christmas Mr. Green


I've finished the Beta of the VB version last night and its a Heck of alot better than the last one Smile (it has lcars now :p) If more people are interested in BETA testing or just wanting to use it, then e-mail me quigon@hotmail.com Mr. Green

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Post Posted: 01-24-2005 10:43 PM Post subject:

You should release it. Wink


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Post Posted: 01-25-2005 12:53 AM Post subject:

Well here it is Smile

any feedback would be welcome please (its my first official VB program Mr. Green )

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Post Posted: 01-27-2005 02:03 PM Post subject:

Good job. I like it.

Now I don't have to go through that annoying process of adding them to the script file, or get a 200+ mb file.

Keep up the good work. Cool


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