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AI-Ships (Bots) in Multiplayer
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Defiant

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Post Posted: 09-07-2003 07:28 PM Post subject: AI-Ships (Bots) in Multiplayer

Download: FBCMP-Mission4Module-current.zip

old:
I decided to release my biggest (Bridge Commander) Mod Project, the FBCMP Mission4 Plugin, that should allow AI Ships for every BC Installation on September the 28th, don't matter if I get the Mod finisched or not,

But after that date I wan't have that much time any more.


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Post Posted: 09-11-2003 02:25 PM Post subject:

Why 28th of September?

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Defiant

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Post Posted: 09-11-2003 03:03 PM Post subject:

Would you have preferred sep the 11? Wink

Well I'm going to study next month.


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Post Posted: 09-11-2003 05:09 PM Post subject:

Just wondering why you know exactly when you are going to release it, that's all.

And have fun studying (I mean it!)!

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Post Posted: 10-06-2003 03:37 AM Post subject:

Was this released???

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Defiant

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Post Posted: 10-06-2003 04:43 AM Post subject:

ok, you got me.
Well....no.
But it will be...sometimes.


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Post Posted: 10-06-2003 08:26 PM Post subject:

NxDefiant wrote:
ok, you got me.
Well....no.
But it will be...sometimes.

lol ok
no hurry Smile

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Post Posted: 10-18-2003 12:09 PM Post subject:

Not to sound impatient but is this script any closer to being released?

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Defiant

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Post Posted: 10-18-2003 02:03 PM Post subject:

not worked on it in the last 2 months.


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Post Posted: 10-24-2003 08:08 PM Post subject:

how complete is it?
i been looking forward to this for months

cheers


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Post Posted: 11-24-2003 03:24 AM Post subject:

Is there any more news regarding this mod? Is it ever going to be released?

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Post Posted: 11-24-2003 06:19 AM Post subject:

It will be released...sometimes.

But right now I can't work on it(No Working Windows XP Installation) - nor have I the time.


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Post Posted: 11-25-2003 06:42 PM Post subject:

I'm sure we can wait.


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Defiant

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Post Posted: 12-12-2003 05:25 PM Post subject:

Well, no - its not finished.
But since I can't write on it anymore, I will just put this Turkey Shoot thing up...

http://defiant.homedns.org/~erik/STBC/Mission4/FBCMP-Mission4Module-05.zip

Oh and I don't know if this is working - just lets hope that it is...


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Defiant

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Post Posted: 03-03-2004 02:27 PM Post subject:

I maybe forgot to mention, that there is a new Version now available - with Menu.
http://defiant.homedns.org/~erik/STBC/Mission4/FBCMP-Mission4Module-current.zip
Have fun with it.

Changes:
- 8 ships limit removed
- now we got a Menu
- Team selection.
- minor Bug fixes.


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Post Posted: 03-03-2004 09:21 PM Post subject:

Cool COOL Vey nice Defiant

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Defiant

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Post Posted: 03-03-2004 10:19 PM Post subject:

Jordan Evans wrote:
8) COOL Vey nice Defiant

glad you like.


oh and it looks like I forgot to post the liscense.
Well this Mod is not Open source. It is only freeware.
So far you have to agree to the following points:

Code:

You are allowed to:
-Use this Mod
-put it up for Download
-include it in other Mods
You are _not_ allowed to:
-Edit the source
-Decompyle the .pyc files.
-Spam me with E-Mails "it is not working" (html mails will me simply ignored)


I just can't make this one Open Source, cause I don't want to have multiple Version flying around - you know why.


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Doran

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Post Posted: 03-04-2004 07:09 PM Post subject:

Don't call me a newb, but what does this mod do?

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Post Posted: 03-04-2004 08:08 PM Post subject:

Doran wrote:
Don't call me a newb, but what does this mod do?

Like it says, it gives you AI ships (or bots) like in QuickBattle for Multi Player. And after that also human players.

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Post Posted: 03-07-2004 03:29 PM Post subject:

Download Location has been changed to
http://defiant.homedns.org/~erik/STBC/FBCMP/Mission4/FBCMP-Mission4Module-current.zip

Version 0.6 still up-to-date.


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Post Posted: 10-29-2004 06:21 PM Post subject:

I recently was directed to this file after I was searching for this exact same thing. So I thought, since it hasnt been done I would describe what exactly this is...because I was unsure also until I tested it out.


Desciption
------------
This is basically a MP mission, BUT, WITH A BIG DIFFERENCE... When you go to set up a new MP game, and select "Turkey Shoot" from the mission menu, you are then able to add as many AI ships as you like, either to Enemy or Ally's... And then people who join the game, can chose Team 1 or Team 2. Im assuming that Team 2 places you on the enemies side...


My Opinion
-------------
This Mod is AMAZING...in my opinion it should be a breakthrough in MP gaming. Myself and Nebula recently played with this mission with a few new ships that we added ingame...and it was SO MUCH FUN Smile We played multiple battles against a host of different ships...from Kessok Cruisers to a fleet of Warbirds... Its great to be able to fly and work together.


Soon im hoping to add in a Borg Cube, so we can reinact First Contact...

Any Problems?
-----------------
All i can say is that I experienced almost no problems....(my only problem was that Nebula had trouble remaining in-game when there were Fed ships as enemies. However Im not sure if this was due to the planet system that we were using, or due to some other reason.


Improvements
-----------------
Defiant, Please continue to modify this Mod. Its what MP needs and Im very impressed. IF you do decide to work on it, here are a few things that I would recommend.

1/ Add in the ability perhaps (IF POSSIBLE) to place ships at different locations (Like QBR)...

2/ Although this is a bold step, but it would be cool if during a game, new ships could just be added without having to start over... Often we found that we were TOO good Razz for the enemy, so we kept having to restart.


I cant think of any other ideas at the moment. But thanks loads Defiant. Ive been searching for something similar for a while.

My Advice
------------
DOWNLOAD!!! And remember, others need this file also during MP.


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Defiant

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Post Posted: 10-29-2004 07:48 PM Post subject:

uh long answer..lets take it apart...

Dragon_UK wrote:
I recently was directed to this file after I was searching for this exact same thing. So I thought, since it hasnt been done I would describe what exactly this is...because I was unsure also until I tested it out.

hehe yes, this was never promoted.

Dragon_UK wrote:

Im assuming that Team 2 places you on the enemies side...

correct

Dragon_UK wrote:

Defiant, Please continue to modify this Mod. Its what MP needs and Im very impressed. IF you do decide to work on it, here are a few things that I would recommend.

Just a computer problem - I need 2 computers to test this, and I currently have only one running windows on it - as you see, this zip file you have is now one year old.

Dragon_UK wrote:

1/ Add in the ability perhaps (IF POSSIBLE) to place ships at different locations (Like QBR)...

easy and possible, planned

Dragon_UK wrote:

2/ Although this is a bold step, but it would be cool if during a game, new ships could just be added without having to start over... Often we found that we were TOO good :P for the enemy, so we kept having to restart.

right, known problem. The only thing you can currently do as server is blow your ship up. When the 'Server Player' is dead he can add more ships, but the colours (red/blue for enemy/friend) will not match :(


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Post Posted: 10-29-2004 09:56 PM Post subject:

Thanks Defiant...I really do love this. If you want anyone to test...just let me know. When me and Nebula were fighting 4 (Modified) Warbirds yesterday...his exact words (I think) were "This is crazy!"...Ya know, he was right!

Cant wait till our Borg Cube battle!!!

Dragon Mr. Green


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Defiant

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Post Posted: 11-10-2004 04:20 PM Post subject:

ok I just have deviced to continue with this:
-Fix problems
-Add AI Ships while in game
-Add Bridge support
-Add support for the Engineering Extension.

The FBCMP Project is back again.


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Post Posted: 11-12-2004 06:32 PM Post subject:

Defiant wrote:
ok I just have deviced to continue with this:
-Fix problems
-Add AI Ships while in game
-Add Bridge support
-Add support for the Engineering Extension.

The FBCMP Project is back again.


Oh wow! Cant wait...a good decision Defiant...if you want anyone to test...I'd be happy to help...This has really cheered me up... Mr. Green Mr. Green


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Post Posted: 11-12-2004 07:56 PM Post subject:

uuhm...3 out of 4 are already done.


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Post Posted: 11-12-2004 08:06 PM Post subject:

Cool...that was fast. Hey, how can you get the bridge in MP?


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Defiant

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Post Posted: 11-12-2004 09:07 PM Post subject:

Modifying the basics scripts in scripts/Multiplayer/Episode/Mission?/Mission?.py


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Post Posted: 11-12-2004 09:28 PM Post subject:

Ahh, lol...you make it sound so easy...lol Mr. Green


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Defiant

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Post Posted: 11-13-2004 09:11 PM Post subject:

Dragon_UK wrote:
Ahh, lol...you make it sound so easy...lol

Well not soo easy - I had a big fight with the Bridge support today:
After loading the Bridge the Set-course Menu was disabled - I still don't know why - So I had to create a work-around - still not 100% perfect.

-Fix problems - Still some problems left
-Add AI Ships while in game - Will be handled Later (by Engineering Extension)
-Add Bridge support - Only GUI missing.
-Add support for the Engineering Extension. - Done
-Support for Multiple Systems - Done


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